Main asset
for my character’s journeys is the sailing ship. It’s been very challenging to
find some references of XVIII century merchant’s ship. Usually you can see
mainly pirate or battle ships. Because of that, I decided to mix features of
both types and gather ideas into one, my own.
First
of all I was researching the main body’s shape. As the movie “Pirates of the Caribbean”
includes many ships, it became my first helping source. The frame’s shape is
really interesting but to me, imagining the very high, back part was slightly
hard and I needed to find pictures which would expose a ship from different
angles. It was compulsory for understanding the overall construction of the
ship.
Further
research revealed the true shape of the ship. I realized that my previous
reference was slightly exaggerated due to a low angle camera position and the
back of the ship isn’t actually as big as I thought.
The
most important principle I’ve learnt, after my visit on a sailing ship, was the
arc dictating construction’s shape.
As
we can see on the picture, the angle is increasing towards the front of the
ship. The same thing happens with the back of the deck. It has an explanation
in Physics which treats about proper distribution of pressure and weight.
In other words, that prevents the ship from breaking in half while sailing
through waves.
I was also
looking at different types and shapes of ships, also the contemporary once. Unfortunately,
the ship on the reference above is too small. I need to create a ship that will
be able to sail on a big distances and through very unstable waters, that
requires bigger scale of the boat. Also, keeping in mind that it’s going to be
a trading ship, it will require a lot of space underneath the deck for storing
traded goods and supplies for the whole crew. For that purpose, first
references ships seems more suitable for my purpose.
Here
is my most educational and helpful reference . Thanks to that I had a clear
idea about the layout of the ship. This is the plan I will use for designing my
ship. Of course I’m intending to make some changes. I really like the idea of
three decks, for that purpose I would get rid of the poop deck and create a
crow’s nest (or rather observation point somewhere in the middle) on the mast
instead. I would definitely increase magazine and storage rooms. I’m still
wondering if I should include cannons into a design. On one hand, it’s a
merchant’s boat and there is a need for more spaces for goods but on the other
hand, there is always a risk of pirate attack and it’s good to have some
protection against them. I’ll probably leave this one for consideration.
Another
point to learn is the masts layout. I think to draw them right is going to be a
real challenge.
As we can
see, there is a real jungle of ropes and rope ladders. Although it’s
threatening look and complexity, I really dare to try make it right. If I succeed,
a design is going to look very impressive.
I’ll
probably end up limiting the number of ropes because sometimes it’s better to
have less than too many. It would make the design clearer, just as we can see
on figure above. I need to bare in mind different sizes of masts, it will help
me draw sails properly.
Next step
is to research details. I was looking for inspiration for some decorative
features.
These
images show, where people used to add decorations to a ships. It can be
bowsprit, railing, and other wooden elements. Some of them can look very
stylish and express owners status in society. ![]() |
Wooden carving panels are a great way of adding elegance to the ship's style |
![]() |
Pirate Ship |
![]() |
Royal Ship |
![]() |
Royal Ship |
In my case,
I would keep royal ships in an elegant form. Ornaments would remind of on shore
mansion’s and I would avoid being “too decorative”. Somehow, the big sculptures of mermaids or
maidens at the front of the ship, remind me of pirates. Also, pirates love
treasures and they have a tendency to collecting anything they consider
valuable and splendid. In my opinion, that results in creating a chaotic collection
of objects that don’t match. Additionally, exposing every collected item doesn’t
mean that someone is rich or knowledgeable in art. It works the opposite way
and informs about someone’s tasteless preferences and desire of impressing at
any cost.
The last
thing I looked at was the feeling of space. The illustrations I want to make,
require impression of being on the ship. For that purpose I was looking for
references with the interesting perspective or camera angle.
Most of the
pictures I’ve referenced , present small ships but to me it wasn’t the problem.
What’s important, is to figure out the collaboration between space, which is
the ship, and the characters – Clarice and a ship crew.
Here
are some ideas for the main deck design and some assets I can use.
There are usually barrels and some details on the floor, like a hole leading to the lower levels, covered with grid.
I
was also looking at the underneath decks, the sense of space is almost like a
room, but the ceilings should be much lower than the once we have at houses.
Some of
those pictures are also good example of arranging lights for the scene.
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