Time to
work on my last picture. It’s very different to my previous drawings, although
action happens on a ship again. This time Clarice has to face with a mythical
sea monster. I chose ideas and scenes carefully, so each one had different
character. I’m going to achieve that by applying various color palettes. Typically, first thing to do was search for
references. I found some ideas for the perspective, then looked for ideas for
Kraken.
This was the picture I've used |
There are
various interpretations of kraken’s appearance and it totally up to artist which path he
wants to choose.
Modern or
mutated version also didn’t look convincing to me.
Octopus
shape was the one I liked the most and that idea was applied to my kraken’s
design.
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Research of waves |
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Colors for the clouds |
Work in Progress
Base colors
for setting up the atmosphere. The whole thing is going to be pretty dark so I
had to make an outline more visible. Strong red looked quite effective. I had
some problems with finding a brush that would be good for painting clouds. I
solved this issue with creating my own brush.
Adding
boards on a deck and playing with brushes imitating waves. For this image I’m
going to try different technique of painting and use many brushes for creating
textures.
Establishing
source of light. In this picture, light comes from gun’s blast and reveals more
details of Clarice and Kraken.
Painting
Clarice’s face. At this stage she looks more like medusa than human but it’s
still work in progress and many features don’t look the way they should.
I wanted to
keep very high contrast between lit and shaded part of the face but it didn’t
actually look good. Now, Clarice transformed from medusa to zombie. I did change that problem but after another
few slides.
I detailed
hair and started working on kraken’s tentacles. Here I was considering kraken’s
skin to be slick and wet. It was my point to make suckers contrasting to the
rest of tentacle, that’s why another color was added. Here I was playing with
brushes to try out different effects.
I
changed my mind regarding tentacles. They looked too smooth and I wanted to try
making the skin scabrous. Another layers of textures appeared, then I decided
to add some growth on the surface which will look like caterpillar’s sections,
but harder. I also changed position of the light so it would emphasize the
shape of tentacles.
I finally
changed color of Clarice’s face. I was worrying that by adding skin tones into
shaded part of face, it will loose the good contrast. It’s not that bad now,
but definitely looks better than zombie’s skin.
I worked on
shaded part of the hair, since I tried to get rid of witchy look. It has normal
features now and the situation was taken under control. I also started working
on clothes and added gun in Clarice’s
hand. I created a design for this weapon and left it to do in some spare
time. It could be my mini project.
I received
some feedback regarding my character’s face. The only clue I got was that
“something is wrong” and I had to figure out what would change audience’s
impression. I kept staring at her face and finally found the issue. I’ve
noticed that her mouth are slightly too wide and open in a slightly wrong
angle.
I made some
changes that turned out to be too extreme. Now Clarice’s impression is unclear
and looks rather fake. But that proved right to my suggestion about problem
with mouth.
I moved
back to first version of mouth and this time applied more delicate changes. I
think that made it and Clarice’s face doesn’t look creepy any more.
Here I
finally added kraken’s head. I tried to make growths around his eyes to look
harder than the rest of the head. I like the final effect of uneven skin, the
same one that octopus has. It seems to be all dotted and slightly transparent.
I also added some marks that imitate wet skin. I think it worked and I’m
planning to use the same method on Clarice.
Final
drawing. I added more details to the background and figured out the method of
making assets look more detailed. I was looking at references and tried
technique that was used in creating concept art for The Witcher. It’s all about
adding sharp lines at the end of drawing. Then, without much effort, we get
much sharper view of the object. I’ve used this method for deck’s boards. There
is a nice comparison to this final image and the previous one. I also decided
to add more light on deck’s floor, for it was too dark to me. I decided to use
pistol’s glow and extend it slightly on a floor. I think It looks better now. Another
thing I did was playing with waves. Now it’s clear that the scene is taking
place on the ship, on sea’s surface, not underwater. I also like water splashes,
they spread all over the image and now, my character looks a bit soaked. That
was the point.
Although, I
see progress in my skills, there is still a lot to be fixed. The mast is too
big and require scaling. I may also add dome tiny details on it’s metal part,
like riveting for example.
Conclusion
Working on
this image helped me to learn some new skills and to make some observations.
First of
all, I figured out that there should be more light sources than only one. This
theory was confirmed when I looked closely at some concept art examples. Usually
there are halos from two different sides. I finally had a chance to try new
technique, which required using texture brushes. I was using a reference for
this style and it really helped me out. I also think, my final outcome isn’t
actually that bad. Those brushes help to add texture into the image, which you can
mostly see on kraken’s body and on waves. I’ve also learnt that use of strong contrast
requires much more effort and sometimes, choosing colors doesn’t always work. I
had a chance to notice that while painting Clarice’s face in blue. My another observation are problems with
sketches drawn in hand. When I look at the final image, I feel that Clarice is
rather large and fills the whole scene. I was looking at digital art and
usually characters don’t stay in the middle of attention. This method is more
typical for comics where character plays major role. I have a solution for that
and I think I should try sketching inside the software, not in hand. My only
concern is my tablet, which doesn’t allow me the same control I have while
drawing in hand. That’s the reason why all my sketches were previously done in
hand. I’ve got a suggestion, what would actually help me. I can try drawing in
smaller sizes first. That might help with better control over tablet.
Something more. Here are
the results of me playing a little with colors and styles. This one was
inspired by Sin-City style.
Improved final picture
Here is the final pictures with all points picked up to change. I've got a feedback from my tutor, according previous version, and he suggested using more photo references. The outcome turned out to be pretty dynamic, it also made image look "sharper" and much more detailed.
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